how i made it! (summary of a real devlog)
development of this boss rush mode:
-I started by setting up the Metroidvania engine to be adaptable to a boss rush. It took me about a week.
-then I imported the game graphics and built the mini-levels and boss rooms.
-so I created the weapons specifically for the jam and also the spells
-I only corrected the skills to a minimal extent, but I used their original scripts.
-after about 10 days I finally started building the various bosses. I tried to include 1 or more mechanics for each of them that fit with the theme of the "SPIN" jam. that was probably the most fun part.
-in the last 4 days I have started to fix the bugs
-I added some SFX and OST (but not completely)
-today I managed to add more weapons and a jam timing system that guarantees "final prizes" to the player depending on the time taken to complete the boss round
-soon I would like to add an online ranking system
Get Bargvest-BossRushMode
Bargvest-BossRushMode
boss rush mode of Bargvest game for bossrushjam 2025
Status | In development |
Author | RmlinAction |
Genre | Platformer, Adventure |
Tags | 2D, Boss battle, Fantasy, jam, Metroidvania, Pixel Art |
More posts
- vers 12.9 availableFeb 12, 2025
- incredible bug in instant deathFeb 10, 2025
- Known Bugs in vers 12.7Feb 03, 2025
- vers 12.7Feb 02, 2025
- vers 12.2 availableFeb 02, 2025
- vers 12.1 availableFeb 02, 2025
- vers 12 availableFeb 01, 2025
- vers 10 availableJan 31, 2025
- vers 9 availableJan 31, 2025
- vers 8 uploadedJan 31, 2025
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